
with missile weapons, vs Champions, Uniques, Bosses: 1/16th with missile weapons, vs Hirelings: 1/20th " This is a chance of reducing a monster's health by X% in a single blow." ~ Arreat Summit. Therefore, a player cannot do quadruple damage (100% Damage + 100% Damage from CS successful trigger + 100% Damage from DS successful trigger = 300% Damage This does not happen). D2 mechanics-wise, CS and DS are practically the same, therefore only one of those mods will apply to the triggering phase. %DS/CS, like all "chances" in Diablo 2, caps at 100%, which would mean 100/100 = "All the time". Critical Strike does not stack from different sources (Barbarians' Weapon Masteries coupled with Amazon's Critical Strike will not stack on top of each other, for example). Grief will have 20% runeword-inherent DS + 15% Gore + % XX Highlord, and so on. Stacking Deadly Strike is applicable from all sources except when dual-wielding, in which the %DS on the particular weapon will not apply/stack ontop of the second weapon in use, meaning that, for example- BvCs who use Grief and Beast and Highlords and Gore Rider, will have their total %DS on Beast calculated from the stacking of Highlords and Gore Rider, but not Grief's 20% DS, meaning 15%DS + XX% from Highlords (based on character level) alone. Regarding "Vengeance" Paladin skill: %CS/DS will apply itself on the final physical damage part of Vengeance, but not the additive elemental damage it holds.
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What's more, fully physical-to-magical converting skills (Magic, Fire and Cold Arrows, Lightning Bolt, Fists of Fire, Berserk, Concentrate, and Frenzy (when synergized by Berserk)) have %CS/DS applied to their physical damage before conversion, so double magical damage is applicable.

However, %CS/DS work with the Assassin's blade traps. Impale, Dragon Talon, Dragon Tail, Dragon Flight, Sacrifice, Smite. Poison Dagger- The %CS/DS will apply to the dagger's physical damage upon hit, and not the poison damage the skill causes.Ĭharacter skills for which %CS/DS do not apply to: Lightning Fury- The %CS/DS will apply to the javelin throw and hit, it will not apply to the lightning damage the skill causes. Both of these terms apply to the percent (%) of chance your attack has to produce double physical damage, that would mean melee and ranged attacks, but never elemental spells or elemental damage.
